Why Your Idea Might Not Make It Into UE4

So many ideas, so little time. If you came up with suggestions for cool new features in UE4 and wonder why they’re still not done, read on!

So you’ve had this great idea for a new feature in Unreal Engine. It makes complete sense, will be useful to so many users (but especially yourself), and shouldn’t be too difficult to get up and running for experienced guys like us. Even your friends on the Forums and AnswerHub like it, and yet there has been absolutely no traction for months. So what is going on?

This is a question I am confronted with almost daily, and I often have to cut the answer short. This article attempts to explain in more detail some of the main factors that affect the decision of whether and when a new feature will be implemented in UE4.

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The Ugly Beauty of the Cologne Cathedral

I finally had a chance to take an up-close look at the Cologne Cathedral. The famous building is known for architectural superlatives, but the extensive vandalism it has to endure is equally fascinating.

I spent the week in Cologne, Germany to attend Evoke 2015, where I have met with old and new friends from the demoscene, as well as GDCE and GamesCom – Europe’s largest conferences for video game developers and consumers.

This year I finally found some time to visit the city’s Cathedral, the enormous structure and world heritage site whose construction started in 1248 and wasn’t completed until 1880. It is known for its architectural superlatives: it was the world’s tallest building in the 1880’s, houses the world’s largest freely swinging ringable bell, is lined with beautiful stained glass windows and filled with many treasures, some of which are over one thousand years old.


Welcome back!

After a downtime of nearly three years I have finally been able to find some time to revive this web site. Here is a quick introduction for those who don’t know me yet.

About me

Hello, my name is Gerke Max Preussner, and this is the seventh incarnation of my presence on the internet. I am a professional software engineer with over fifteen years of experience in creating video games and simulation software. Since 1998 I have directed, led and implemented the technical aspects of over 50 projects. Headcrash Industries is the alias and legal entity under which I have been performing my work. I am currently employed at one of the world’s leading developers of video games and game engines.

Historically, I specialize in the design and implementation of software frameworks and the integration of hardware and software components into game based technology for entertainment, virtual and augmented reality, military, medical, corporate and academic applications. In recent years my focus has shifted towards next-gen game console and tools development.

About this blog

The purpose of this blog is to share ideas and discuss interesting details and lessons learned from past projects. It is also a reference to keep track of technical problems that I solved in the past, and to help others who are encountering similar challenges. Articles from previous years have been removed, but I may bring back some of those that are still relevant today.

In parallel to the blog I am working on an updated portfolio, but it will still take a few more weeks to get all the content online. I am also planning to release interesting and previously unpublished materials in the vault.

Get involved

Having spent a lot of time at conferences and conventions, I know that many of you have questions about what it is like to work in the video games industry and about video game development in general. I often don’t have the time to talk to everyone in person, but I hope that this web site will become an interactive and engaging way to get in touch with me.

I encourage you to leave a comment if you have feedback or questions about anything I am writing here. If there is something related to my work that you would like me to cover, please don’t hesitate to contact me, and I will try to find the time to write about it.

Thanks for visiting – I hope to hear from you soon!