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Unreal Engine West Coast DevCon 2014

These are my slides from the Unreal Engine West Coast DevCon 2014 in San Francisco and Seattle.

Click on the images to view the slides on Slideshare. Make sure to take a look at the ‘Notes’ tab, which contains transcripts of the information I conveyed verbally.


Engine Overview High-level overview of the Unreal Engine 4 game engine architecture. This presentation covers the configuration file hierarchy and format, modules and project files.


Programming in UE4 Overview of basic concepts and common blockers when programming for Unreal Engine 4. This presentation covers common acronyms, basic programming concepts and best practices.


High-level overview of the game framework in Unreal Engine 4. This presentation introduces fundamental concepts, such as Actors and GameModes.


Slate UI: Part 1 Overview of the Slate user interface framework and low-level UI capabilities in Unreal Engine 4. The presentation covers features, concepts and tools, as well as some C++ aspects.


Slate UI: Part 2 Overview of in-game UI features and the Unreal Motion Graphics (UMG) framework in Unreal Engine 4. This presentation introduces various ways of generating user interfaces for games.


Extensibility in UE4 Overview of extensibility mechanisms and plug-ins in Unreal Engine 4. This presentation introduces Editor extensibility points, Blutilities, and plug-ins.


Concurrency & Parallelism in UE4 Introduction to parallel programming support in Unreal Engine 4. This presentation introduces basis thread synchronization primitives, thread-safe containers, and parallelization features.


Build Automation This presentation gives an overview of the build tools, build automation, source code management and automated testing infrastructure used at Epic Games.