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Another 25 Amazing ArchVis Projects in UE4

The second batch of real-time architectural visualization projects in Unreal Engine 4.

Since my last post with 25 Absolutely Stunning ArchVis Projects in UE4, the community has been very busy creating new amazing works of architectural visualization in Unreal Engine 4. Using material from the community forums and Twitter, as well as suggestions by my readers, I was able to assemble another big collection of noteworthy examples.

Each of these have one or more interesting aspects, such as lighting and shadows, materials, mood, scene composition, and cinematic presentation that may inspire your own work. So, without further ado, here are another twenty-five examples of the finest real-time eye candy for all you architects and interior designers out there.


Apartment Interior

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Artist: Roy Fredy

Archviz Experiment

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Artist: Alexander Börner

Archviz Interior

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Artist: Alex Novello @ PWorx Lab

Attic

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Artist: Filip Robbie

Azuma House

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Artist: Klepadło

Barcelona Apartment

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Artist: Berga & Gonzalez

House of all Senses

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Artist: Femke Feenstra & Frank van Leersum

Interior/Exterior Home

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Artist: Thomas Walker

Kiev

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Artist: Roy Fredy

Kitchen

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Artist: Filip Robbie

Living Room

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Artist: Luqman Rizal

Meeting Room

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Artist: Fator Espaço

Mirror Test

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Artist: UE4Arch

Orange Room

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Artist: Rafael Reis @ UE4Arch

Peter Home

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Artist: Devton Studio Team

Reali-T Studio Showreel

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Artist:

Real-time VR

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Artist: Melih Ünver

Residential Towers

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Artist: Immersive Design Studios

River House

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Artist: Thomas Walker

Roof Apartment

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Artist: Axis Image

Scandinavian Scene

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Artist: Anton Palmqvist

The Room

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Artist: Stuviz Interactive Studio

UE4 Archviz

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Artist: Roy Fredy

White Apartment

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Artist: Florian Tappeser

Winter Chalet

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Artist: XOIO


Related Resources

One important aspect of realistic rendering is the simulation of complex light interactions for believable lights and shadows. A couple years ago we experimented with real-time global illumination in Unreal Engine 4, but it turned out that today’s hardware is still too slow, so we took it out again.

In the meantime, one viable alternative is pre-computed lighting, and UE4 includes a tool called Lightmass out of the box. There is currently a great discussion on the UE4 Forums exploring its capabilities in more detail, and some users posted impressive examples of what can be achieved with it.

Another option for pre-computed lighting is to import light maps generated with professional renderers, such as VRay. Again, the forums have a great discussion on how to use this technique.

Of course, you won’t be able to get the best results with static lighting only, and UE4 includes a number of tools to help with lighting your environment dynamically. Another option is Nvidia’s VXGI solution, which currently exists in a separate branch of the Engine. Byzantos wrote up a good summary of what it can and cannot do.

For a general overview of how to approach architectural visualization, check out Rostislav Nikolayev’s article on making an award winning scene in UE4.

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