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Infinity Blade III

Infinity Blade III is the third installment of the Infinity Blade series of action role-playing video games for iOS.


Client: Epic Games
Developer: Chair Entertainment
Platform: Unreal Engine 3
Release Date: September 2013

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Infinity Blade III is a best-selling mobile RPG fighting game for iPhone and iPad. It features two playable characters with intuitive touch controls and simple navigation that lead the player through a rich story in a dynamic fantasy world.

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Intel CES Keynote

Client: Intel
Developer: Virtual Heroes
Platform: Unreal Engine 3
Release Date: January 2008

For Intel’s opening keynote presentation at CES 2008 in Las Vegas we created the world’s first virtual live concert featuring Smash Mouth’s lead singer Steve Harwell.

This project was developed in cooperation with several other companies, and with only a few days of actual hands-on integration and development time, it was one of the most intense experiences of my career.

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Gears of War: Judgment

Client: Epic Games
Developer: Epic Games
Platform: Unreal Engine 3
Release Date: March 2013

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Project details coming soon.

Bass Boat Simulator

Client: Special Vehicles Company (SPEVCO)
Developer: Virtual Heroes
Platform: Unreal Engine 3
Release Date: January 2008

The North Carolina based company SPEVCO specializes in manufacturing event marketing vehicles and asked us to upgrade the software of their aging Bass Boat simulator for Ranger Boats.

The simulator consisted of a custom-built motion platform with a projection screen that was housed in a rapid deployment truck trailer. The following video shows the simulator in action, albeit with the original software.

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NSF Mars Demo

Client: National Science Foundation
Developer: Virtual Heroes
Platform: Unreal Engine 3
Release Date: February 2008

The Mars Demo was a proof of concept remake of Race To Mars in order to demonstrate what the game might look like in Unreal Engine 3. The demo was submitted to the National Science Foundation as part of a grant application for the development of a full game.

Virtual Brain

Client: Raleigh Museum of Life + Science
Developer: Virtual Heroes
Platform: Unreal Engine 3
Release Date: March 2008

Project details coming soon.

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Toyota Promo

Client: Saatchi & Saatchi
Developer: Virtual Heroes
Platform: Unreal Engine 3
Release Date: April 2008

Project details coming soon.

Zero Hour: America’s Medic

An immersive video game to train first responders in handling mass casualty incidents.


Client: George Washington University
Developer: Virtual Heroes
Platform: Unreal Engine 3
Release Date: October 2008

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Project details coming soon.

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Pivotal Decision

Client: University of Miami
Developer: Virtual Heroes
Platform: Unreal Engine 3
Release Date: November 2008

Pivotal Decision is a serious game created for the Miller School of Medicine at the University of Miami to train first responders’ ability to prioritize patient treatment in mass casualty incidents, such as tornadoes, earthquakes and terrorist attacks.

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ReMission 2

Client: HopeLab
Developer: Virtual Heroes
Platform: Unreal Engine 3
Release Date: cancelled

Project details coming soon.