Close

Immersive Group Simulation

A virtual reality platform for simulation and training of dismounted and motorized military ground troops using the America's Army game.


Client: Atlantis Cyberspace
Developer: Atlantis Cyberspace
Platform: Unreal Engine 2
Release Date: September 2004

The lacking commercial success of the Abyss as an entertainment system forced the company to search for other viable applications, and one such opportunity presented itself in military simulation and training, which was a well financed sector in the early to mid 2000’s.

Over the course of several years, the system was modified, upgraded and ruggedized to meet the requirements, and to become the Immersive Group Simulation (IGS).

(more…)

Mobile MOUT Integration

Client: U.S. Joint Forces Command
Developer: Anteon Corporation
Platform: Unreal Engine 2
Release Date: December 2004

Project details coming soon.

LVC Convoy Trainer

Client: General Dynamics
Developer: General Dynamics
Platform: Unreal Engine 2.5
Release Date: September 2009

Project details coming soon.

Convoy Leadership Decision Trainer

Client: General Dynamics
Developer: General Dynamics
Platform: Unreal Engine 2.5
Release Date: December 2006

The Convoy Leadership Decision Trainer (CLDT) is a military training simulator in a CAVE installation that was designed to train military service members on how to react in a variety of situations while conducting convoy operations in hostile urban environments. It integrated with a number of new and existing simulation hardware and software systems for an immersive computer-based training exercise.

(more…)

Future Soldier Trainer 2

Client: U.S. Army
Developer: Virtual Heroes
Platform: Unreal Engine 2.5
Release Date: 2007

Project details coming soon.

Personnel Recovery

Client: U.S. Army
Developer: Virtual Heroes
Platform: Unreal Engine 2.5
Release Date: August 2007

Project details coming soon.

Adaptive Thinking & Leadership 3

Client: U.S. Army
Developer: Virtual Heroes
Platform: Unreal Engine 2.5
Release Date: July 2008

Project details coming soon.

UltraVis

Client: DARPA
Developer: ARA / Virtual Heroes
Platform: Unreal Engine 3
Release Date: October 2009

Visit Project Website

The Urban Leader Tactical Response, Awareness & Visualization system (ULTRA-Vis) is a DARPA funded program to improve situational awareness and reduce collateral damage on the battlefield by overlaying real-time geo-registered information in a soldier’s visual field of view.

This augmented reality successor to the U.S. Army’s infamous Landwarrior system started out as a competition between several large corporations that was ultimately won by my employer and productized as the ARC4.

(more…)