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Paragon

Developer: Epic Games
Platform: PC, PS4
Release Date: Spring 2016

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Project details coming soon.

Infinity Blade III

Infinity Blade III is the third installment of the Infinity Blade series of action role-playing video games for iOS.


Client: Epic Games
Developer: Chair Entertainment
Platform: Unreal Engine 3
Release Date: September 2013

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Infinity Blade III is a best-selling mobile RPG fighting game for iPhone and iPad. It features two playable characters with intuitive touch controls and simple navigation that lead the player through a rich story in a dynamic fantasy world.

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Fortnite

Client: Epic Games
Developer: Epic Games
Platform: Unreal Engine 4
Release Date: TBA

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Fortnite is a co-op sandbox survival game that combines exploration, scavenging, fort building, monster waves, crafting, and other elements from popular video game genres. The game originated in a company internal game jam in 2011 and has since grown into a full-scale, multi year effort to drive much of the development of the Unreal Engine 4.

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Gears of War: Judgment

Client: Epic Games
Developer: Epic Games
Platform: Unreal Engine 3
Release Date: March 2013

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TacticalOps

Client: Kamehan Studios
Developer: Kamehan Studios
Platform: Unreal Engine 1
Release Date: November 2000

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TacticalOps 2

Client: Kamehan Studios
Developer: Kamehan Studios
Platform: Unreal Engine 1
Release Date: 2001

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Tactical Ops: Assault on Terror

Tactical Ops: Assault on Terror is the commercial sequel to the popular Tactical Ops modification for Unreal Tournament 2004.


Client: Infogrames / Atari
Developer: Kamehan Studios
Platform: Unreal Engine 2
Release Date: May 2002

The success of Tactical Ops 2 gave our team access to a full Unreal Engine license and the opportunity to publish it commercially. After spending several months extending the game play and polishing the user experience, it became available in retail stores in the United States, Europe, and Asia.

Tactical Ops: Assault on Terror was particularly popular in Europe. In September 2002 the game made it into the top 10 of the German video game sales charts. While not a huge financial success, the product kick-started the professional careers of several team members, including myself.

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The Abyss

Client: Atlantis Cyberspace
Developer: Atlantis Cyberspace
Platform: Unreal Engine 1 & 2, Quake 1 & 3
Release Date: 2003

The Abyss was a high-tech virtual reality entertainment system originally designed for theme parks and amusement arcades. It allowed users to experience their favorite PC video game in a fully immersive simulation with up to seven other players using 3-D stereoscopic head-mounted displays.

Due to its high complexity and price, the system was not a commercial success, but the technology was clearly ahead of its time.

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Moonbase Alpha

Client: NASA
Developer: Virtual Heroes
Platform: Unreal Engine 3
Release Date: July 2010

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Moonbase Alpha is an award-winning serious game that puts the player into the shoes of an astronaut on the moon. Multiple players need to collaborate in order to repair various equipment destroyed in a meteor strike. Although intended as a tech demo, the game acquired a some popularity, especially among younger players.

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