So you’ve had this great idea for a new feature in Unreal Engine. It makes complete sense, will be useful to so many users (but especially yourself), and shouldn’t be too difficult to get up and running for experienced guys like us. Even your friends on the Forums and AnswerHub like it, and yet there has been absolutely no traction for months. So what is going on?
This is a question I am confronted with almost daily, and I often have to cut the answer short. This article attempts to explain in more detail some of the main factors that affect the decision of whether and when a new feature will be implemented in UE4.