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Hello, my name is Gerke Max Preussner, and this is my blog and portfolio. I was born and raised in Germany, studied Computer Science, and love being a software engineer.

Headcrash Industries has been an alias for my work in games, simulations and web for over 15 years. Since 2011 it is a U.S. based corporation.

I currently work as a Sr. Engine Programmer at Epic Games with a focus on platforms and tools.

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Latest Pages

  • GDC Europe
    These are my slides from the Game Developers Conference Europe in Cologne, Germany.
  • MIGS
    These are my slides from the Montreal International Game Summit in Canada.
  • Twitch Livestreams
    These are the recordings of my past live streams on Twitch, as well as links to related resources.
  • Unreal Engine East Coast DevCon 2014
    These are my slides from the Unreal Engine East Coast DevCon 2014 in Montreal and Boston.
  • Unreal Engine West Coast DevCon 2014
    These are my slides from the Unreal Engine West Coast DevCon 2014 in San Francisco and Seattle.
  • Internationaler Lynx Club
    Archived publications from an international club for Atari Lynx video game console users.
  • Slit-scan Images in JavaScript
    This is the tool I used to create the slit-scan images in my Slit-scan Renders of Videos in JavaScript blog post.
  • Slit-scan Videos in JavaScript
    This is the tool I used to create the slit-scan videos in my Slit-scan Renders of Videos with JavaScript blog post. It generates time based snapshots for every possible slit position and saves them as a series of PNG images.

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